This course systematically teaches the full 0-to-1 AI design workflow, covering MJ installation and parameter prompts, the PS built-in Banana three-step method (character section/building section), GPTimage2.0 combined applications, and the four core techniques of reference image, mixed image, collage, and image blending. The course runs from the sketch stage -> refinement stage -> tool application -> layered fusion output -> complete IP case implementation closed loop. Content covers niji mixed-image ratio combinations, architectural design systems, precise three-view control, sketch-to-illustration workflow, personal style establishment, full IP design process, three-view dynamic images, game battle images, illustration promotional images, non-living sketch organization, sketch color swapping, action swapping, face swapping, and rendering swapping, and systematic keyword writing. The course does not compete on hand-drawing skills; it relies on AI systematic workflows to produce a complete commercial IP portfolio including characters/props/scenes/promotional illustrations.

Course outline
1 Sketch stage (direction/interest level)
2 Refinement stage (structure/style level)
3 Tool application (MJ + PS Banana)
Core methods
Reference image/mixed image/collage/image blending
It is not one-time generation, but gradual combination
Assignment content
Complete IP case design set (characters, props, scenes, illustrations
01. Portfolio preparation
02. System course introduction
03. Initial installation of MJ for beginners
04. Parameter introduction of MJ for beginners
05. Prompt structure of MJ for beginners
06. Basic introduction to Banana for beginners
07. Banana basic three-step method (character chapter)
08. Banana basic three-step method (architecture chapter)
09. Combined application of GPTimage2.0
10. Preface. Process introduction
11. Section 1. First experience with AI workflow
12. Section 2. Mixed image application of nji
13. Section 3. Ratio control of niji
14. Section 4. Combined application of nji
15. Section 5. Interesting architectural design
16. Section 6. Built-in Banana process in PS
17. Section 6-2. Architecture upgrade process
18. Section 6-3. Advanced architecture upgrade
19. Section 6-4. Home design
20. Section 6-5. Systematic text-to-image for architecture
21. Section 7. Precise control of three-view drawings
22. Section 8. Process from sketch to illustration
23. Section 9. Building a personal style
24. Section 9-2. Comprehensive style process
25. Section 9-3. Action control and p value
26. Section 10. Full IP design process
27. Section 11. Three-view drawings and dynamic images
28. Section 12. In-game battle images
29. Section 13. Illustration promotional images
30. Section 1. Sketch organization for non-biological subjects
31. Section 2. Sketch color swap, action swap, face swap, render swap
32. Section 3. Systematic keyword writing
This course comes with a materials pack. Members receive the access link by email after requesting the course.