2026 AI Design Advanced Special Training: MJ x PS Banana x GPTimage2.0 x reference image mixing, collage, and blending x full IP case characters, props, scenes, and illustrations



📚Video Course
🕒Last updated: 07/27/2026
🎯AI
👥Entrepreneurs / Self-media creators / Cross-border e-commerce sellers / Side-hustlers

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Course Content Overview

This course systematically teaches the full 0-to-1 AI design workflow, covering MJ installation and parameter prompts, the PS built-in Banana three-step method (character section/building section), GPTimage2.0 combined applications, and the four core techniques of reference image, mixed image, collage, and image blending. The course runs from the sketch stage -> refinement stage -> tool application -> layered fusion output -> complete IP case implementation closed loop. Content covers niji mixed-image ratio combinations, architectural design systems, precise three-view control, sketch-to-illustration workflow, personal style establishment, full IP design process, three-view dynamic images, game battle images, illustration promotional images, non-living sketch organization, sketch color swapping, action swapping, face swapping, and rendering swapping, and systematic keyword writing. The course does not compete on hand-drawing skills; it relies on AI systematic workflows to produce a complete commercial IP portfolio including characters/props/scenes/promotional illustrations.

Suitable For

  1. Hobbyists with zero drawing foundation who want to do IP design freelance side jobs.
  2. Creators who can do basic AI image generation but cannot produce complete IP sets.
  3. Designers and cultural-creative practitioners who want to improve IP output efficiency and broaden business categories.
  4. Game concept artists and short-video IP bloggers who need original image design and lack a systematic AI workflow.
  5. Design majors in school who need high-quality AI design portfolios to improve job-seeking competitiveness.

Learning Outcomes

  1. Master the complete MJ/PS Banana/GPTimage2.0 toolset and a stable workflow.
  2. Become proficient in the four core techniques of reference image, mixed image, collage, and image blending with step-by-step iteration.
  3. Precisely control the consistency of IP three-view dynamic image art styles.
  4. Independently complete a full IP case with characters, props, scenes, and promotional illustrations.
  5. Gain the ability to monetize through IP design commissions, cultural-creative development, and game illustrations.

Course outline

1 Sketch stage (direction/interest level)

2 Refinement stage (structure/style level)

3 Tool application (MJ + PS Banana)

Core methods

Reference image/mixed image/collage/image blending

It is not one-time generation, but gradual combination

Assignment content

Complete IP case design set (characters, props, scenes, illustrations

Course Content

01. Portfolio preparation

02. System course introduction

03. Initial installation of MJ for beginners

04. Parameter introduction of MJ for beginners

05. Prompt structure of MJ for beginners

06. Basic introduction to Banana for beginners

07. Banana basic three-step method (character chapter)

08. Banana basic three-step method (architecture chapter)

09. Combined application of GPTimage2.0

10. Preface. Process introduction

11. Section 1. First experience with AI workflow

12. Section 2. Mixed image application of nji

13. Section 3. Ratio control of niji

14. Section 4. Combined application of nji

15. Section 5. Interesting architectural design

16. Section 6. Built-in Banana process in PS

17. Section 6-2. Architecture upgrade process

18. Section 6-3. Advanced architecture upgrade

19. Section 6-4. Home design

20. Section 6-5. Systematic text-to-image for architecture

21. Section 7. Precise control of three-view drawings

22. Section 8. Process from sketch to illustration

23. Section 9. Building a personal style

24. Section 9-2. Comprehensive style process

25. Section 9-3. Action control and p value

26. Section 10. Full IP design process

27. Section 11. Three-view drawings and dynamic images

28. Section 12. In-game battle images

29. Section 13. Illustration promotional images

30. Section 1. Sketch organization for non-biological subjects

31. Section 2. Sketch color swap, action swap, face swap, render swap

32. Section 3. Systematic keyword writing

Supporting Study Materials

This course comes with a materials pack. Members receive the access link by email after requesting the course.

Subscribe and unlock the course to view the supporting materials access links.

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