

I. Project Overview
1.1 Project intro and landscape
For ordinary people, virtual products are an excellent business model and side-hustle choice.
Because Xiaohongshu e-commerce—virtual products—is truly zero-cost: you don't stockpile goods, don't source supply chains, don't ship every day, and can genuinely achieve "income while you sleep."
This year Xiaohongshu is also systematically supporting the virtual category—traffic support, official connections, more categories, and encouraging merchants to give feedback.
Besides, Xiaohongshu periodically runs in-site campaigns for the virtual-product category—recently it backed resume and filter virtual products. To help sellers find ideas, Xiaohongshu regularly updates a leaderboard; if you're stuck, look to the official channel for inspiration.
Meanwhile, Xiaohongshu has rolled out account-linking: a merchant can link 3 accounts—meaning you have 4 accounts posting notes and running traffic at the same time, lifting store sales.


Overall, I see Xiaohongshu virtual products as a great chance in 2025 for ordinary people to earn their first yuan "outside the wage-earning system." For example, some wage-earner wrote a Japan-travel guide after a trip, priced at 9.9 RMB, and has sold 2000+ copies a month.


1.2 Project advantages and thresholds
What are the project's advantages?
What risks does the project have?
II. Overall project situation and key points
2.1 Overall project situation
In this bootcamp, the core flow for the project is:
Research peers > combine your own strengths and recommended tracks, pick 1 track and product > set up account & open shop > list virtual product > make notes and publish > guide to close > try AI to develop your own product


This course comes with a materials pack. Members receive the access link by email after requesting the course.