

The "2026 Advanced AI Visual Design Practice Course" is a 35-lesson systematic practice course built around AI design workflows, Midjourney/Niji, PS Banana, GPT Image 2.0 and full IP design. It does not rely on AI to "generate the finished piece in one shot," but builds a progressive method: sketch-to-direction, refine structure and style, image-reference/mix/merge/blend, precise control, then commercial visual output. It starts from MJ install, parameters, prompt structure and Banana basics, mastering AI design via character and building cases; the advanced stage focuses on Niji mixing, ratio control, combo use, PS built-in Banana flow, building upgrade, home design, systematic text-to-image, three-view precision control and sketch-to-illustration. It then trains personal style, mixed style, pose control and the full IP-design flow, producing character three-views, dynamic sheets, game battle art and illustration promo visuals. The case library covers non-living-thing sketch cleanup, color swaps, pose swaps, face swaps, render swaps, systematic keywords, stylized mini-games, game keyframes and opening/closing keyframe animation. It ends with a complete IP case as a capstone, chaining characters, props, scenes, buildings, illustrations and motion visuals, building a reusable, iterable AI-assisted design workflow.
Outline
1 Sketch stage (direction / interestingness)
2 Refine stage (structure / style)
3 Tool application (MJ + PS Banana)
Core method
Reference / mix / combine / blend images
Not one-shot generation, but step-by-step combination
Assignment
A full IP design (characters, props, scenes, illustrations)
01 Portfolio prep
02 System course intro
03 Zero-basis MJ initial install
04 Zero-basis MJ parameters
05 Zero-basis MJ prompt structure
06 Zero-basis Banana intro
07 Banana basic 3-step (character)
08 Banana basic 3-step (building)
09 GPT Image 2.0 combo use
10 Preface - flow intro
11 Lesson 1 - first AI workflow
12 Lesson 2 - Niji image mixing
13 Lesson 3 - Niji ratio control
14 Lesson 4 - Niji combo use
15 Lesson 5 - fun building design
16 Lesson 6 - PS built-in Banana flow
17 Lesson 6.2 - building upgrade flow
18 Lesson 6.3 - advanced building upgrade
19 Lesson 6.4 - home design
20 Lesson 6.5 - systematic text-to-image for buildings
21 Lesson 7 - three-view precision control
22 Lesson 8 - sketch-to-illustration flow
23 Lesson 9 - build personal style
24 Lesson 9.2 - mixed-style flow
25 Lesson 9.3 - pose control and parameter value
26 Lesson 10 - full IP design flow
27 Lesson 11 - three views and dynamic sheets
28 Lesson 12 - in-game battle art
29 Lesson 13 - illustration promo art
30 Lesson 1 - non-living-thing sketch cleanup
31 Lesson 2 - sketch color/pose/face/render swaps
32 Lesson 3 - systematic keyword writing
This course comes with a materials pack. Members receive the access link by email after requesting the course.