Course introduction: this course takes you from 0 to 1 in AI drawing, systematically covering the two major AI drawing tools Midjourney and Banana plus the commercial workflow. Starting from zero basics, it explains MJ installation, parameters, and prompts, the three-step Banana method, and how to use them together with GPTimage2.0. Learn niji image blending, three-view control, sketch-to-illustration, and the PS linked workflow to master personal style development, and deliver IP characters, game battle art, and promotional illustrations. It also covers sketch modification, systematic keyword building, game keyframes, and basic short film production, spanning the complete commercial AI drawing creation chain — ideal for illustrators, IP designers, and game art professionals. ├01.0 Basic: Full AI Process│├01. Portfolio Preparation_1│├02. Systematic Course Introduction_1│├03.0 Basic: Initial MJ Installation_1│├04.0 Basic: MJ Parameters Introduction_1│├05.0 Basic: MJ Prompt Structure_1│├06.0 Basic: Banana Basics_1│├07. Banana Basic Three-Step Method (Characters)_1│├08. Banana Basic Three-Step Method (Architecture)_1│├09. GPTimage2.0 Combination Applications_1├02. AI Commercial Workflow│├10. Preface. Process Introduction_1│├11. Session 1. First Experience with the AI Workflow_1│├12. Session 2. niji Image Blending Applications_1│├13. Session 3. niji Ratio Control_1│├14. Session 4. niji Combination Applications_1│├15. Session 5. Fun Architectural Design_1│├16. Session 6. PS Built-in Banana Workflow_1│├17. Session 6-2. Architectural Upgrade Workflow_1│├18. Session 6-3. Advanced Architectural Upgrade_1│├19. Session 6-4. Home Design_1│├20. Session 6-5. Systematic Architectural Text-to-Image_1│├21. Session 7. Precise Three-View Control_1│├22. Session 8. Sketch-to-Illustration Workflow_1├03. AI Personal Style Workflow│├23. Session 9. Building Personal Style_1│├24. Session 9-2. Comprehensive Style Workflow_1│├25. Session 9-3. Motion Control and p-value_1│├26. Session 10. Full IP Design Workflow_1│├27. Session 11. Three Views and Dynamic Images_1│├28. Session 12. In-Game Battle Art_1│├29. Session 13. Illustration Promo Art_1├04. Latest Updates│├01. Non-Biological Sketch Organization_1│├02. Sketch Recoloring, Reposing, Face Swap, Re-rendering_1│├03. Systematic Keyword Writing_1│├04. Session 4. Stylized Mini-Game Workflow_1│├05. Case Library Session 5. Game Keyframes_1│├06. Case Library Session 6. First-Last Keyframe Animation_1│├07. Case Library Session 8. Morphing Animation and Basic Short Film Workflow_1
This course comes with a materials pack. Members receive the access link by email after requesting the course.