I started this project in August 2020, and by this year it has been 7 years.
To this day, without bragging or exaggerating, the minimum profit is at least 3 million, and it is also the project that started my online entrepreneurship.
I have been doing online entrepreneurship for 8 years in total, and I have done countless other projects, but only this project has survived to this day and maintained stable profits every year.
Over the years, I have led over 800 students in this project; some earned a few thousand, some tens of thousands, and some hundreds of thousands.
Many students also opened their own studios and ran them independently, becoming my peers.
Many students also used this project as a springboard to move into short-video operations, local merchant customer acquisition, or even acquiring and converting their own customers in different fields and projects.
Many students have kept doing it and made it their main business.
Of course, none of this has anything to do with me; what I do here is just teach one playbook for this project, and how far you can develop depends entirely on the individual.
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OK, no more nonsense.
This project is: the account launch and monetization project.
The simplest logic is: follower growth = money.
Any kind of followers is fine; as long as followers grow, you can sell the account along with them for money.
Through batch matrix devices, edit categories that can quickly grow followers, so that accounts quickly gain followers (Douyin, Kuaishou, Xiaohongshu). Once they reach a certain follower count (1,000 followers, 10,000 followers, 100,000 followers), sell them to institutions or individual bloggers who need them, thereby monetizing directly.
1. Project monetization logic.
This point is also explained in detail in the video; here is a summary.
According to the categories we teach, edit the videos and post them to Douyin or Xiaohongshu, gain followers naturally, reach a sellable follower count, and thereby monetize.
Specifically how many followers are needed to monetize?
Starting at 1,000, 5,000, 10,000, even 50,000 or 100,000 is possible; as long as you can produce it, it can be monetized. Of course, accounts in units of [W] are easiest to sell, and the price is fixed.
The price can be calculated at about 10,000 followers = around 600 yuan.
Note:
1. This is the price for students; outside the price is about 400 per 10,000 followers.
2. Our categories are mostly female followers; the categories we teach all have many female followers, so the price is higher and monetization is easier, and outside institutions and bloggers are eager to buy them.
2. From account launch to sellable, what is the cycle?
This is a question many people asked me every time during recruitment before; this time I am addressing it separately.
Look at these three sets of images.


Single-video follower growth data: 100-1,000.
Single-video follower growth data: 1,000-5,000.
Single-video follower growth data: 5,000-10,000.
Understand it this way: my small studio normally grows a few hundred followers per video; occasionally a video mildly goes viral and gets thousands; occasionally a big viral video reaches 10k followers.
Counting by 10k followers, the cycle can be 1 day, 10 days, or a month, so no fixed time can be given.
Advantage 1:
A fixed two hours a day for editing and posting; once posted you can ignore it, so it can fit other projects.
It works both as full-time entrepreneurship and a side hustle.
Advantage 2:
No need to hunt for categories; just reference ours.
We test, you execute.
Advantage 3:
Flexible time; you can build inventory in advance.
When traveling for business you can bring devices and still post daily.
Advantage 4:
Every day that followers grow is profit; at 6-8 yuan per follower, 1,000 new followers = 60-80 yuan; 10,000 = 600-800 yuan.
Positive feedback is visible.
Project preparation:
1. A computer or a smooth-running phone.
2. One device, one SIM, one account (start with 5).
3. At least 2 hours a day for editing.
4. At least one post per account per day.
5. Start at least 5-10 accounts per month.
6. Each account must be registered so we can check in real time.
1. How long to reach 10k followers?
Answer: maybe a day, maybe a week, maybe a month; on average about a month.
2. Can devices and numbers be reused?
Answer: yes; when you sell an account, just rebind it.
3. Once skilled, how much is the guaranteed monthly floor if you go hard?
Answer: depends on the person. Talking and doing are two different things. Once skilled, 3,000-5,000 yuan a month is no problem; the risk is people who cannot even handle 2 hours of editing a day.
4. Does it involve face recognition?
Answer: no; we never touch faces. Any face-related account is avoided; no face is needed.
This is a skill project; once you master it, you can easily do any similar project later.
Project content:
Period 30 follower-growth material.
01. Introductory lesson explained.
02. [Category 1] Sakura School editing tutorial.
03. [Category 2] Kids animation mobile version.
04. [Category 3] Silly animation editing tutorial.
05. [Category 4] Ultraman animation editing tutorial.
06. [Categories 5.6.7.8] Four new categories.
07. 2025.3.11 live category optimization recap.
08. Period 9: Positive-energy music growth.
09. Period 10: A-mix editing growth course.
10. Period 11: AI anime growth course.
11. Period 12: Cat growth course.
12. Period 13: New-student planning recap.
13. Period 14: Toy image-text growth.
14. Period 15: Super lollipop growth.
15. Period 16: New-student recap - girly toy video growth.
16. Period 17: Magic particles growth.
17. Period 18: Classic of Mountains and Seas image-text growth.
18. Period 19: New-student recap - girly gift image-text growth 9.0.
19. Period 20: Dialects growth.
20. Period 21: Nezha cute growth.
21. Period 22: Real-person food growth course.
22. Period 23: Original journal viral growth course (part 2).
23. Period 23: Original journal account growth course (part 1).
24. Period 24: Magic particles growth tutorial.
25. Period 25: Toy real-shot growth course.
26. Period 26: Minecraft game growth course.
27. Periods 27-28 replay, two extra episodes.
28. Period 29: Finger toy growth course.
29. Period 30: Eggy real-person faceless growth course.
30. Account-bootcamp: category selection at launch (Jun 16) Period 31.
31. 1_Account-bootcamp: boot rhythm + account review (Jun 22) part 1.
32. 2_Account-bootcamp: account review (Jun 22) part 2.
This course comes with a materials pack. Members receive the access link by email after requesting the course.