
Online materials about going overseas have long flooded the web. Today you see this 10K+/month case, tomorrow that tool-site blowing up. You read tons of experience posts and know-how, but when you actually start, you are still stuck in knowing is easy, doing is hard. After all everyones situation differs - what stage, what base, what bottleneck, what angle to cut in - all vary person to person. Plus online methods are mixed; who can say which is reliable and which fits you? Merely reading this info is dazzling enough, let alone filtering out what truly matters and landing it.
As someone who has been there, all the above problems and powerlessness - I truly lived through them.
I clearly know, in the newbie stage, what problems come up most, what the biggest bottleneck is; I clearly know what matters most for newbies going 0-to-1, what actions are most effective; I clearly know what to break through to earn the first dollar fastest.
These are not methodologies I read somewhere; all traded for through my own trial-and-error and struggles along the way.
I sometimes wonder: if the path and experience I walked could be summarized for back-then-me, how much time and unnecessary trial would it save?
Also, since many friends came asking, I found everyone has the same problem. So I decided to teach you this path - I think this is what you need most.
Why do I recommend you build overseas game sites rather than AI tool sites?
I still remember attending Teacher Liu Xiaopais offline bootcamp last July; during the evening hackathon break, I went to him for advice.
He gave me one sentence, deeply memorable, and Id like to pass it on to you too: newbies (especially programmer folks) should not jump into overly high-tech research first; digging out demand matters more; earning the first dollar matters more.
This sentence hit me hard - earlier I was also spinning in tech, built a bunch of tool sites, but never saw real users nor made money.
Finally, precisely because I switched to game sites with clear demand, I got real positive feedback.
Why overseas game sites are worth doing - the reason is simple:
- Low upfront cost: domain + server + AI coding tools, a few hundred yuan to start; no need to build complex products, no need to run Google ads
- Clear demand: players actively search for guides; you only need to satisfy these search demands, no need to find users yourself and validate demand
- Fast positive feedback: pick the right word, launch the site, in days you see traffic and ad revenue; no need to wait months to know whether direction is right
- Already validated: many sharp people in Teacher Gefei s community, not just me, got results via game sites; this is a path already walked through by many
Now I launch this bootcamp, with clear positioning: not teaching automation, not teaching advanced tech, just teaching you how to from zero launch 4-8 game sites in 30 days and earn the first dollar.
During the course, I will daily provide the days newly added high-potential game-keyword reports, for 30 days straight. You do not blindly hunt for words; pick directly from my new-word library, and spend energy on site building and optimization.
(1) Execution methodology: N-day plan
Break site-building-and-earning into small tasks finishable in N days, fast see positive feedback, 30-day goal 4-8 sites launched
(2) Screen high-potential keywords
Use Google Trends for trends + SEO tools for difficulty + Google SERP for competitive landscape, finding good words with rising search volume and low competition
Compare data differences across SEO tools, build your own judgment system
I will daily provide newly-added game-keyword reports; no blind searching, no headless-chicken behavior
(3) Google ranking & SEO basics
One keyword = one page: how to design title, URL, internal links, inner pages
Indexing-speedup tricks + pitfall records
(4) Teardown of excellent game sites + AI replication
Competitors are the best teachers: full teardown of site structure, content organization, user demand
Use AI tools / Claude Code / Codex etc. to quickly generate sites, no need to write code from zero
(5) Game data collection
Where homepage data comes from, how to organize massive inner-page data - data is the foundation of all content
(6) Template development x fast launch
Design stable, reliable prompts so AI consistently generates high-quality sites, launching fast when new words emerge
(7) Ad monetization & CPM optimization
Platform choice (AdSense / Adsterra), ad-slot layout, CPM influencing factors, raise revenue while balancing user experience
(8) Data analysis: GA, GSC, Clarity etc.
GA for traffic sources, GSC for search rankings, Clarity for user click heatmaps - multi-dimensional cross-data analysis deciding next-step optimization, not by guessing
(9) Backlink building
Common backlink types, free effective methods
Who it suits
- Strongly want to do a side hustle earning USD, bullish on Web overseas direction, but do not know where to start
- Have heard of site-building to earn, but always feel you do not know SEO or tech, and never start
- Scattered learning and practice, but never ran through the minimal loop of earning the first dollar
- Forced through and fumbled together a few sites, but no real lift, and do not know where the problem is
Who it does not suit
- Eager for quick gains, wanting to get rich overnight
- No patience, unwilling to follow along hands-on
- Already rich game-site experience, only wanting automation (suggest waiting for Cohort 2: 1-to-100 class)
Common Qs:
1. Want to learn both game sites and automation?
If neither, unhesitatingly take the newbie class first;
If you have built several game sites, consider your site-building base. If you cannot earn 1K USD/month, automation actually means little and may sharply raise costs, lowering ROI. If you hit 1K USD/month, you can also consider further refinement.
2. Feel automation is awesome, want to learn directly?
If you learn automation to build sites (whether AI subscription sites or game sites or other-theme tool sites), and your current site level has large room to improve, suggest considering the newbie class first.
Trends Valid verification results
Detailed tutorial (tech here - Feishu doc).txt
6.20 Ad monetization and backlink building
6.14 Fast site launch and traffic diagnosis
6.13 Pre-launch required knowledge and full prep
7.4 Sprint Q&A class
6.27 Midterm Q&A class
*Disclaimer: This article is for introduction only and does not constitute any income promise. Results vary by individual. Use content reasonably and comply with platform rules and relevant laws.*
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