This course takes you from zero to learn 3D-map making and various advanced animation techniques. Whether a map-making newbie or a designer with some foundation, you benefit. The content is rich, covering everything from basic operation to advanced techniques, helping you easily master the essence of 3D-map production.
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Outline
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- 3D-map production — orientation
- Interface and functions of the 3D-map software
- 3D-map basic operation
- Keyboard shortcuts for 3D-map operation
- Adding paths and planning camera-motion routes
- Landmark attribute settings and inter-location animation
- China-border display and geographic-data import
- Recording an orbit animation
- Switching Google Earth place names to simplified Chinese
- Keyboard shortcuts for 3D-map operation
- 01 landmark attribute settings and inter-location animation
- Basic animation production
- 01 hand-drawn regions and elements displayed in time order
- Using the web program to adjust element display order
- 02 using the web program to adjust element display order
- Northeast-three-province animation analysis and hotspot-region production
- The Northeast-three-province initial-animation production process
- Jing-Jin class 02 — making 3D text for landmarks
- Jing-Jin class 04 — comprehensive analysis of the time-interval animation adjustment issue
- Jing-Jin-ying 03 — camera planning for map animation
- Jing-Jin-ying 06 — making semi-transparent black-background commentary subtitles
- Jing-Jin-ying 07 — format choice and Douyin/Kuaishou horizontal/vertical video
- Jing-Jin-lian 05 — map-animation production demo
- Shape-morph animation
- Shape-morph animation 01 — drawing the old map
- Shape-morph animation 02 — triangle morphing to quadrilateral
- Shape-morph animation 03 — quadrilateral morphing to pentagon
- Shape-morph animation 05 — making continuous shape-morph animation
- Advanced animation techniques
- 01 region color-block drawing and building-cube creation
- 02 making flags match national area
- 01 adding custom text shapes
- 02 the stacking order of shapes
- 05 01 landmark attribute settings and inter-location animation
- 05 02 how to modify a flag landmark's anchor point
- 06 adding paths and planning camera-motion routes
- 07 01 region color-block drawing and building-cube creation
- 07 02 the stacking order of shapes
- Hands-on cases
- Making self-drive/backcountry crossing simulation animation
- Acquiring and integrating self-drive routes
- Building-growth simulation animation
- Boring through the earth to find the antipodal point
- How to fix a plane circling in the air
- Adding and modifying the plane model
- Compositing the flight-route animation
- Q&A
- What to do when problems arise in extrapolation-based production
- Map-element display-animation analysis — PR production
- Highlighted region — production method
- Special techniques
- Historical administrative-boundary change animation
- Magic-sky production technique 5
- How to do text-to-speech commentary
- The flight-simulation system in Google Earth
- Saving time and effort — batch-replacing text in PSD templates
- ArcGIS application series
- How to convert SHP to KML
- How to convert KML to SHP
- Extracting a single route from multi-elements, and merging segmented routes
- Reversing a path's start point
- Bonus lessons
- Web program: route animation under a fixed camera
- Flight-route simulation animation — notes
- Flight-route simulation animation — main production steps
- Historical administrative-boundary change animation