Blender IP Design Full-Process Commercial Practicum



📚Video Course
🕒Last updated: 05/24/2026
👥Entrepreneurs / Self-media creators / Cross-border e-commerce sellers / Side-hustlers

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Blender Phase 2 IP Design Full-Process Commercial Practicum: AI-assisted creative modeling + full character IP production

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📅 Updated:
\ 2026-05-24
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🎓 Course Type:
\ 3D IP design full-process commercial practicum
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👥 Target Audience:
\ Design beginners, graphic/visual/UI designers, self-media creators, design students
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This is a 3D IP design system course truly oriented toward commercial commissions. The course does not stop at the surface of software operations; instead, starting from the source of creative thinking, it teaches you how to use AI tools (Midjourney, Stable Diffusion) to quickly generate creative inspiration, then through pure manual refinement in Blender, complete a full closed loop from prop modeling and full character production to material rendering and skeletal animation. You will find that 3D IP design is not out of reach — as long as the method is right, even beginners can create commercially usable works.

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The course is driven by hands-on projects. You will personally complete multiple full cases including flying probes, trackers, trendy shoes, character heads and bodies, clothing and accessories, and more. Each case incorporates key technical points such as material nodes, UV unwrapping, decals, and post-rendering. More importantly, the course teaches you how to use the Auto Rig Pro plugin to quickly complete skeletal rigging and animation, truly bringing your IP characters to life and giving them the core competitiveness to enter the commercial market.

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The value of this course lies not only in the skills themselves, but also in helping you open a path from learning to taking on commissions. Whether you are a graphic designer looking to break out of the 2D rat race, a self-media creator wanting to build an exclusive IP, or a design student looking to build a portfolio, this course provides a replicable commercial-grade workflow to help you efficiently produce high-quality 3D IP works and start a path of high-priced commissions.

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📚 Course Outline (55 lessons total)

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[Opening Ceremony and Creative Foundations]
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  • 1.开学典礼(上)
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  • 2.开学典礼(下)
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  • 3.Methods of creative output (Part 1)
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  • 4.Methods of creative output (Part 2)
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[AI Tool Empowerment]
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  • 5.Preparation before using MJ
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  • 6.Introduction to MJ's main features
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  • 7.Midjourney hands-on practice
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  • 8.SD基本介绍
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  • 9.SD and Blender integration: expanding your horizons
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  • 10.SD practical tips: outpainting
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  • 11.SD practical tips: upscaling images
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[Blender Basics and Prop Modeling]
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  • 12.Various settings before modeling
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  • 13.Blender reference image placement
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  • 14.Go Squad flying probe modeling 1
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  • 15.Go Squad flying probe modeling 2
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  • 16.Detailed lighting and lighting methodology
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  • 17.The PBR workflow everyone should know
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  • 18.The powerful Principled BSDF node
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  • 19.Adding materials and textures to the aircraft
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  • 20.UV unwrapping tips and tricks + aircraft UV mapping
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  • 21.Decal Techniques + Rendering Output
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  • 22.Post-processing of rendered images
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  • 23.Tracker modeling 1
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  • 24.Tracker modeling 2
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  • 25.Land tracker materials
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  • 26.Tracker patch UV
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  • 27.Tracker decals
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[Character IP Modeling]
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  • 28.Character "Dazhuang" modeling 1
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  • 29.Character "Dazhuang" modeling 2
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  • 30.First livestream assignment review
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  • 31.Character "Dazhuang" modeling 3
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  • 32.Character "Dazhuang" modeling 4
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  • 33.Character "Dazhuang" modeling 5
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  • 34.Character "Dazhuang" materials
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  • 35.Dazhuang stencil rubbing
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  • 36.Dazhuang boolean slice decals
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  • 37.Trendy shoe modeling (Part 1)
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  • 38.Trendy shoe modeling (Part 2)
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  • 39.Trendy shoe rendering
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  • 40.Character head modeling
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  • 41.Character hair modeling
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  • 42.Character body and limb modeling
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  • 43.Second assignment review livestream
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  • 44.Modeling clothes, pants, belts, necklaces, earrings, etc.
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  • 45.Shoulder bag and socks modeling
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[Materials, Coloring, and Texturing]
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  • 46.Head material analysis with vertex color painting
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  • 47.Character accessories and remaining material coloring
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【Rigging and Animation】
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  • 48.Fundamental understanding of bones, rigging, and weights
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  • 49.Introduction to key concepts of the Auto Rig Pro rigging plugin
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  • 50.Character rigging: integrating the model
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  • 51.Character rigging basics
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  • 52.Character rigging drivers and corrective bones
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  • 53.Efficient character animation creation (you'll love it)
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  • 54.Third assignment review
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💡 Learning Tip: Tutorial content is based on industry practices at time of publication; please verify against current platform rules when learning.

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