AI Design from 0 to 1 Full Workflow Course



📚Video Course
🕒Last updated: 07/26/2026
👥Entrepreneurs / Self-media creators / Cross-border e-commerce sellers / Side-hustlers

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AI Design from 0 to 1 Full Workflow Practical Course – 2026 Latest Guide

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📅 Release Date:
\ July 26, 2026
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📚 Course Type:
\ AI Design Practical
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👥 Target Audience:
\ Side-hustle enthusiasts with zero drawing foundation, AI creators, graphic designers, game concept artists, design students
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This course is designed for creators who have no hand-drawing skills but aspire to enter the commercial design field with the help of AI. Traditional IP design relies on solid drawing ability, while AI-generated images often fall into problems such as cluttered visuals, character face changes, and inconsistent three-view designs. This course features an original standardized workflow of sketch planning → structure optimization → tool collaboration → layered integration → full project delivery, replacing random generation with a step-by-step combination method of base image, image blending, image collage, and image fusion, allowing you to control image quality layer by layer like a professional designer and completely say goodbye to blind box-style image generation.

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Through systematic learning of the collaborative operation of multiple tools such as MJ, PS Banana plugin, and GPT Image 2.0, you will be able to precisely control IP three-view designs, dynamics, and style consistency, and independently produce a complete commercial IP portfolio including characters, props, scenes, and promotional illustrations. The course covers every step from software installation to commercial delivery. Upon completion, you will have diversified monetization capabilities such as taking AI orders, cultural and creative development, game concept art, and personal IP building, truly realizing the stable transformation of creativity into commercial design results with AI, so that even with zero foundation you can quickly gain a firm foothold in the AI design track.

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[Basic Tools]
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  • 1.Portfolio preparation
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  • 2.System course introduction
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  • 3.Initial installation of MJ for beginners
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  • 4.Introduction to MJ parameters for beginners
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  • 5.Prompt structure of MJ for beginners
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  • 6.Basic introduction to Banana for beginners
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  • 7.Banana Basic 3-Step Method (Characters)
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  • 8.Banana Basic 3-Step Method (Architecture)
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  • 9.Combined applications of GPTimage 2.0
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[Core Techniques]
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  • 10.Preface and workflow introduction
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  • 11.First taste of AI workflows
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  • 12.niji image-blending applications
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  • 13.niji aspect-ratio control
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  • 14.niji combination applications
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  • 15.Interesting architectural design
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  • 16.PS built-in Banana workflow
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  • 17.Architecture upgrade process
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  • 18.Architecture advanced upgrade
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  • 19.Home/habitat design
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  • 20.Systematized architectural text-to-image
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[Advanced Application]
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  • 21.Precision three-view control
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  • 22.Sketch-to-illustration workflow
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  • 23.Developing a personal style
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  • 24.Comprehensive style workflow
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  • 25.Motion control and p-value
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  • 26.IP design full pipeline
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  • 27.Three views and motion sheets
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  • 28.In-game battle art
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  • 29.Illustration promotional art
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[Comprehensive Practical]
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  • 30.Non-living object sketch organization
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  • 31.Sketch color swap, action swap, face swap, render swap
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  • 32.Systematic keyword writing
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💡 Learning Tip:Content reflects industry practices at time of publication. Please refer to the latest platform rules when learning.

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