
Automated Overseas Game-Site System: Earning in USD, Fully Automated Hands-on Course – 2026 Latest Guide
📅 Published:
October 13, 2026
📚 Course type:
fully automated overseas game-site system hands-on
👥 Target audience:
people with an established profitable business, programmers, or those with AI-coding basics
⏱️ Duration:
at least one month; can be done part-time
🎯 Course goal:
build a 24/7 unattended auto-execution system and scale from 1 to 100
💰 Case target:
overseas game site earning $4,000/month
🗂️ Resources:
video tutorials, Feishu docs, automation collection, game-site collection
Course Intro
Are you also stuck in this repetition? Wanting to grow, your first instinct is to grind more hours or hire people to repeat the same tasks. Every day you search materials, organize data, copy-paste, generate content, upload and publish, and check results — the process is long mastered, yet you redo it all by hand from scratch every time. You've tried a pile of AI tools, but still have to jump between several web pages and apps and watch over them yourself. You've written automation scripts, but they error out as tasks pile up, and you end up debugging them yourself. What really blocks growth is often not that you can't do the work, but that everything has to be pushed by you personally.
What this course does is take the work you already have running and break it into a system that executes automatically and keeps iterating on its own. The whole walkthrough uses "building an overseas site" as the running case, but what you learn is a transferable fully-automated-systems capability — the same thinking can scale your own business.
The fully-automated-system course teaches how to turn an already-working business into a system that runs unattended 24/7 and executes automatically; it does not teach any specific business. It is essentially an amplifier: if your existing business is already doing well, it further amplifies efficiency, capacity, and returns; if the foundation is weak, it amplifies the existing problems along with it. The course currently uses a game site throughout as the case, but the method can be transferred to any business that can be standardized and turned into SOPs.
Who it's for: you need an already fairly mature, profitable business. If your business is a game site, it's recommended to first reach at least 100,000+ yuan/month before considering full automation; if your business is not a game site, just make sure you know it well, it is profitable, and you have the learning and transfer ability. You should be a programmer yourself, fluent in at least one programming language, or at minimum have solid AI-coding basics and learning ability. You can spare at least a month — not necessarily full-time — to steadily invest in learning and practicing the automated system. If you do game sites but are just starting out, with low or near-zero income and many blockers, it's recommended to first take the game-site beginner bootcamp to solidify the business foundation, then use automation to amplify it. After all, without a solid business foundation, automation only amplifies losses. Currently over 80% of the automation-course students come directly from the beginner bootcamp.
The course follows real system-building as the main line — from business decomposition, SOP extraction, server hosting, multi-instance browsers, API and proxy pools, and AI-coding Agents, to site building, content generation, ad automation, data analysis, competitor analysis, backlinks, and monitoring/alerts — covering the whole chain. After learning, you can hand repetitive steps to the system, reduce manual monitoring, raise capacity and response speed, and build a sustainable, iterative automated workflow. It suits founders, programmers, and operators who want to shift from personally pushing to system-driven operations.
[Mindset & Business Decomposition]
- 1.Course intro and telling real automation from fake
- 2.Business decomposition — extract automatable SOPs
[Automation Infrastructure & Agents]
- 3.Website hosting selection and auto-deployment
- 4.Multi-instance Chrome + remote VNC
- 5.Advanced browser automation & hands-on cases
- 6.API automation and proxy pools
- 7.High-efficiency AI-coding Agent practice
- 8.OpenClaw: Skills repository and multi-group chat notifications
- 9.Tmux multi-session and task-site management
- 10.How to auto-dispatch a Claude Code or Codex worker
- 11.Skill-writing standards (part 1) — capability Skills and single Agents
- 12.Skill writing (part 2) — multi-Agent orchestration Skills
[Full Site-Building Process]
- 13.Full site-building chain overview
- 14.New keyword mining
- 15.Preparation (part 1) — domain + crawling + homepage
- 16.Preparation (part 2) content-page generation — one page per keyword
- 17.Site template and prompt design + batch coding + ads
- 18.Launch deployment — build + release + indexing + adding ads
[Ad Monetization & Data Analysis]
- 19.Adsterra ad automation
- 20.Data-analysis automation — data-driven decisions
- 21.Competitor analysis and backlink mining
[Backlinks, Verification & Ops]
- 22.Auto-passing various captchas
- 23.Backlink automation pipeline
- 24.Monitoring, alerts, and auto self-healing
[Closing]
- 25.Closing remarks and follow-up delivery
[Companion Docs: Automation Collection]
- 1.Course intro
- 2.Telling real automation from fake
- 3.Decompose your business and extract automatable SOPs
- 4.Server selection, hosting choice, and remote file sync
- 5.Multi-instance Chrome, VNC remote watch, and remote large-model install
- 6.Advanced browser automation & hands-on cases
- 7.API automation and proxy pools
- 8.High-efficiency AI-coding Agent practice
- 9.OpenClaw: Skills repository and multi-group chat notifications
- 10.Tmux multi-session and task-site management
- 11.Hands-on doc: install claw remote
- 12.Installation doc
- 13.How to auto-dispatch a Claude Code or Codex worker
- 14.Skill writing (part 1) capability Skills and single-Agent orchestration Skills
- 15.Skill writing (part 2) multi-Agent orchestration Skills
- 16.Full site-building chain overview (new)
- 17.New keyword mining
- 18.Preparation (part 1) — domain + crawling + homepage (new)
- 19.Preparation (part 2) content-page generation, one page per keyword
- 20.Site template and prompt design + batch coding + ads
- 21.Launch deployment — build + release + indexing + adding ads (new)
- 22.Adsterra ad automation
- 23.Data-analysis automation — data-driven decisions
- 24.Competitor analysis and backlink mining
- 25.Auto-passing various browser captchas
- 26.Backlink automation pipeline
- 27.Monitoring, alerts, and auto self-healing
- 28.Personal Google OAuth setup: operation guide
[Companion Materials: Game-Site Collection]
- 1.Course notes and getting-started notes on Google and game sites
- 2.New-keyword filtering and site-building judgment method
- 3.SEO lesson 1: site tags, internal links, and page practice
- 4.Data prep for game homepage and article pages
- 5.Site replication, template design, and fast launch
- 6.Data-analysis tools and traffic diagnosis practice
- 7.Ad-monetization notes and tips
- 8.Site backlink building
- 9.Q&A session: common questions and general advice
- 10.Student feedback and startup methodology
💡 Learning tip: This course reflects industry practices at the time of publishing. As you learn, apply it together with the platform's latest rules.