
This course is built to solve TouchDesigner realistic-scene production challenges. Via 3DGS technology, paired with Xbox interaction logic and POP particle effects, it teaches you to build a complete gamified interaction system.
It places you at the frontier of TouchDesigner creation, deeply combining Gaussian Splatting with traditional node-based logic to build a 'gamified' immersive-scene interaction system.
Course Highlights
:
3DGS
TouchDesigner
TD
:
Xbox physical control system, enabling precise mapping from physical low-level signals to TD logic
POP Particles Advanced Evolution:
Leveraging TD's core POP component family
Dynamic UI System Architecture:
Dynamic UI system construction, data-driven UI feedback, and deep mapping with Xbox controller functions
What It Covers
- Understand the overall production logic and approach, deeply break down the complete technical path from real-scene capture and GS models to TD real-time interactive deployment, and build systematic creative thinking.
-“”
TD
- From conceptual dimensions to 3D spatial generation technology, break through traditional sampling limits, master the fully digital scene reconstruction process, and create ultimate
Xbox
-
UI
- UI (HUD) 3D
- TOP
- POP GS
- GS ""
-
- Perform Mode () &
Who This Course Is For
-
-
-Touchdesigner
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:Learning Outcomes
-:
-:XboxTD
-:“”
-:.toePOP
01
02
03TD
04_xbox
05_UIpart.1
06_UIpart.2
07_
08_
09
10
11
12_
13
14
**
This course comes with a materials pack. Members receive the access link by email after requesting the course.