Course introduction
\A new Blender rigging course focused on implementing movable-part functions for mechanical models (e.g., vehicles, mechanical structures)—such as door opening, axle rotation, umbrella support.
\Covers different rigging methods: non-character rigging tricks like Empties, Drivers, and Geometry Nodes.
\Includes key-tool application: Forward/Inverse Kinematics (FK/IK) for mechanism motion control. Weight Maps to precisely adjust deformation areas. Hooks, Constraints, and Bendy Bones to handle complex mechanical structures (e.g., umbrella mechanisms, elastic elements). Create Viewport Controls.
\Course Catalog
\01 Course Introduction.mp4
\02 Viewport Control.mp4
\03 Driver Setup.mp4
\04 Armature Rigging.mp4
\05 Folding Camera Part 1.mp4
\06 Folding Camera Part 2.mp4
\07 Umbrella Rigging Part 1.mp4
\08 Umbrella Rigging Part 2.mp4
\09 Umbrella Rigging Part 3.mp4
\10 Desk-Lamp Mechanism.mp4
\11 Desk-Lamp Spring.mp4
\12 Desk-Lamp Cable.mp4
\Bonus Exploded-View Rigging.mp4
\Bonus Piston Structure.mp4
\Bonus Controller Tools.mp4