📚 Course type:
AE character rigging and animation practice
👥 Suitable audience:
AE animators, motion designers, character animation learners, video post-production professionals
🌐 Tutorial language:
Bilingual subtitles/Chinese-English
📄 Document language:
English/please use AI translation yourself
🛡️ Security scan:
No virus, no plugins/cloud scanning Virustotal Virscan
💾 File size:
8GB
📁 File format:
Video/document/image-text
🗜️ Compression software:
7ZIP
▶️ Video playback:
Perfect decoding/potplayer/QQ Player
Character rigging in After Effects is the key skill that distinguishes stiff animation from smooth professional animation. This course will teach you to use Duik Angela and Bao Bones to complete the full process from basic setup to advanced rigging.
"Rigging Master" is a video course that takes you step by step to master character rigging techniques in After Effects. You will start with the basics of how rigging works - building an invisible skeleton structure that gives characters natural and controllable movement. Then the course moves into hands-on practice using Duik Angela and Bao Bones, two rigging tools widely used in the motion design field.
The course covers a variety of character styles: cutout/collage characters, 2D cartoon characters, jointed characters, flat characters and photo-based characters. The course also includes a complete animal rigging chapter covering quadrupeds. In addition, you will get four dedicated modules for character head rigging in different styles, as well as three independent lip-sync techniques.
You will learn:
- Use Duik Angela and Bao Bones in After Effects to rig characters, animals, and objects
- Build head rigs for cartoon, flat, cinematic, and photo-based character styles
- Apply three different lip-sync techniques to rigged characters
- Create walk cycle animations and apply the twelve principles of animation to character creation
- Build structural rigs for paper cutout, collage, and jointed character types
The course combines tool operation with case breakdowns to help learners build a complete workflow awareness from character separation, skeleton setup, and skinning control to animation testing. Through multi-type exercises in human, animal, object, and head rigging, learners can gradually understand the relationships among joint hierarchies, controller naming, weight distribution, and lip sync, and apply the twelve principles of animation to walk cycles and character performance. For learners who want to improve the controllability and professionalism of character animation and reduce stiff movement and rework, this course is suitable as a systematic rigging practical reference.
[Basics and Tool Introduction]
- 1.Introduction to drilling platform
- 2.Building environments in After Effects
- 3.How to prepare for character rigging
- 4.Introduction to Angela Duik
[Structural Rigging Basics]
- 5.Basic structural rigging for 2D character design
- 6.Rig a wizard character using puppet pins
- 7.Collage-style character rigging
- 8.Full one-hand equipment rigging with flexible fingers and joints
- 9.Character rigging Wolverine style
[Character Styles and Skinning]
- 10.Character rigging Deadpool style
- 11.Skinning a female jointed character
- 12.Flat design of the title character
- 13.Avatar character guide
[Head Rigging Special Topic]
- 14.Character head rigging Jinx style from Arcane
- 15.Demonstrate head-mounted equipment using real photos
- 16.Character head rigging 456 Squid Game style
[Animal Rigging]
- 17.Create an animal model giraffe character
- 18.Create an animal model dog character
[Bao Bones and Structural Rigging]
- 19.Introduction to Bao Bones
- 20.Use BaoBones for structural rigging of collage-style characters
- 21.Use Bao Bones for structural rigging of textured characters
- 22.Rig a stylized digital painting character
[Techniques, Market, and Project Planning]
- 23.Technique 01
- 24.Technique 02
- 25.Technique 03
- 26.Character Rigging Market
- 27.Plan Your Final Project
[Animation Basics and Walk Cycle]
- 28.Animation Basics
- 29.Walk Cycle Animation
- 30.Anime and Manga Style Animation
- 31.Create a Wizard Character Animation
- 32.Character Animation Wolverine Style
[Object and Special Rigging]
- 33.Rig Lighting Equipment to Objects
- 34.Guitar Stand with 360-Degree Rotation
- 35.Hair Rigging Device
[Digital Painting Character Rigging Guest]
- 36.Rigging a Stylized Digital Painting Character Guest Part 1
- 37.Rigging a Stylized Digital Painting Character Guest Part 2
- 38.Rigging a Stylized Digital Painting Character Guest Part 3
- 39.Rigging a Stylized Digital Painting Character Guest Part 4
- 40.Rigging a Stylized Digital Painting Character Guest Part 5
- 41.Rigging a Stylized Digital Painting Character Guest Part 6
- 42.Rigging a Stylized Digital Painting Character Guest Part 7
- 43.Rigging a Stylized Digital Painting Character Guest Part 8
- 44.Rigging a Stylized Digital Painting Character Guest Part 9
- 45.Rigging a Stylized Digital Painting Character Guest Part 10
- 46.Rigging a Stylized Digital Painting Character Guest Part 11
💡 Learning Tip:The course content is based on industry practices at the time of publication. It is recommended to combine your study with the latest platform rules.